This way, you don't need to manually re-import the entire scene into Unreal Engine every time you want to make a change. To preview changes to your SketchUp scene in Unreal Engine in real time, you can set up a Datasmith Direct Link between the two. # This creates a C:\temp\hello.udatasmith file. Sketchup.open_file 'E:\path\to\file\sketchup_file.skp'ĮpicGames::Datasmith.export "hello", 'C:\temp' This is the equivalent of clicking the Export button on the Datasmith toolbar: You can also export a single file from code. Puts "Exporting '#'"ĮpicGames::Datasmith.export name, target_dir Path = File.join source_directory, filename To export all SketchUp files from a given folder, run this code:ĭir.foreach(source_directory) do |filename| Once you install the Ruby Code Editor extension, you can access it from SketchUp's main menu: Window > Ruby Code Editor. For instructions on how to do that, see the SketchUp documentation on Managing Extensions. This helps automate your pipeline.īefore you can do this, you need to install the Ruby Code Editor extension for SketchUp. You can run a Ruby script in SketchUp to batch export. See Importing Datasmith Content into Unreal Engine. Use the Datasmith importer available in the Toolbar of the Unreal Editor to import your. See Exporting Datasmith Content from SketchUp Pro.Įnable the Importers > Datasmith Importer Plugin for your Project, if it's not already installed. See the Installation Notes section below.Įxport your SketchUp content to a. Datasmith uses an Export Plugin workflow for SketchUp. This means that to get your SketchUp content into Unreal using Datasmith, you need to:
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